Volley and Bayonet: Road to Glory


Volley and Bayonet: Road to Glory Core Rules

Volley & Bayonet: Road To Glory provides a single set of rules which cover, with minor modifications, the black power era from 1700 to 1900. It covers this era at the corps/army level with a scale of 100 yards per inch, 1 hour per game turn, and stands representing (in general) regiments and/or brigades. This enables players to set up almost any battle from this era on a single game table and fight it to a conclusion in two to four hours.

The rules emphasize corps-level maneuver and commander decision-making rather than battalion tactics and random events. Real battles developed quickly, featured decisive attacks and sweeping turning movements, and demanded quick decisions. Volley and Bayonet captures that tempo with a fast moving game system that never becomes bogged down in trivia.

We love re-fighting historic battles, but sometimes there are only so many historic battles you can fight with the armies you have. With that in mind we created the Road To Glory system, an easy to use but very sophisticated battle generation system. A simple deployment card draw system dictates what part of a player’s army is deployed at the start, what part arrives as reinforcements, and – sometimes most importantly – where those reinforcements arrive. Echeloned attack, steady buildups, and sudden flanking attacks – all of which were features of historic battles – now become part of game battles as well.

The rules emphasize Napoleonic warfare as the baseline for the system, and include optional rules for pre-Napoleonic linear warfare and the changes wrought by later more advanced weapons, such as cartridge rifles and rifles artillery. Eight historic Napoleonic battles are included as scenarios in this book: The Trebbia (1799), Marengo (1800), Austerlitz (1805), Auerstaedt (1806), Eylau (1807), Talavera (1809), Dennewitz (1813), and Quatre Bras (1815). The book also includes complete army lists for the entire Napoleonic Wars. Additional scenarios and army lists for other periods are available on the web and in separate print products.


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Battles of the Seven Years War: Austria vs. Prussia

Pitched battles were the essence of the Seven Years War. Who hasn't been stirred by Frederick's extraordinary victory over the Austrian host at Leuthen, or his shattering defeat at Kolin? You cannot understand the Seven Tears War without battles, and so we offer this first of two studies of the essential actions of Frederick the Great's most important war.

Lobositz - 30 September, 1756
Prague - 6 May, 1757
Kolin - 18 June, 1757
Rossbach - 5 November, 1757
Leuthen - 5 December, 1757
Hochkirch - 14 October, 1758
Liegnitz - 15 August, 1760
Torgau - 4 November, 1760
Freiburg - 28 October, 1762
Each battle includes a historical summary, detailed battle map, notes on game representation of terrain, deployment, game length, and victory.

A detailed game order of battle is of course provided. It also serves as a game roster sheet and is intended to be photocopied by the players and used during the game. The order of battle gives you as much information as possible about the armies. Often game units are made up of several historic units, and wherever possible those historic units are noted.

Regardless of what rules systems you enjoy, BATTLES OF THE SEVEN YEARS WAR is an indispensable hame and historical resource. Look for its forthcoming companion volume, covering the battles with the Russians, German allies, and French.


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Web Additions:

Errata and FAQ
Army Lists